Thanks for playing, your video and your feedback.
You were stuck because you needed to make a choice. You should have pressed the numbers 1 or 4. Recently, I have added, so it’s also possible to use the escape key to leave.
Too bad you didn't finish. You would actually have been the first to complete it deathless.
I should add a save game mechanic, but it wasn't my intention when I first started developing, the game should be very long. However, I already have a functional save system from another project I can implement at some point.
About game duration - Yes, I did say 15-30 min, but I have adjusted it a little bit. It now says 15-45 min in the recent version. It all depends on how thorough the player is exploring.
Some inspiration comes from Amnesia, but mainly it comes from the Thief series and Elder Scrolls series.
I do agree, some rooms feel empty. It’s all about how much time I want to spend level designing vs other game projects.
I’m not quite following your critique about the map. Hope you can specify, because I’m actually quite proud of it. It’s totally intended to be inaccurate, because it’s hand drawn based on inaccurate information.
The game can definitely use more mechanics, but for now it’s just jumping, collecting and avoiding.
Somehow I disagree about the darkness critique too. But I might tweak it a little bit.
Thanks for your kind words. I’m glad you had fun. I hope you will consider going for another try at some point. You don’t need to record it again. It’s up to you.
Cheers