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(+1)

Hey man! I just sent you an email, but just in case: 

I recently played your game and just wanted to say that it is really fun! 

Unfortunately I couldn't finish it. I got stuck in a room right next to the throne room when I clicked on a bowl... I was playing for at least 25 minutes, and since the game doesn't have a saving mechanic (or at least I didn't see one) I didn't play it all again to get there. I might try again one day, or watch others gameplays because I heard it has 12 ENDINGS! I see that you put a lot of effort into that game, and you did a pretty good job. And even if you say it is a quick 15 to 30 minutes play, I felt like I would take much more than that just exploring it. So maybe a quick save mechanic would be nice? 

I also felt like you took a lot of inspiration in Amnesia (I might be wrong though), props to you on that! Some environments felt a bit empty too, like the kitchen. So map design is a thing to think about in the future. Maybe more for aesthetics than pure gameplay. I disagree with one comment you got about being too dark. I felt that the light was appropriate for the game.

It was very unfortunate that I couldn't get to the end of it, but again you are doing great!

Congrats for your game! Hope to see more for you in the future! 


(2 edits) (+1)

Thanks for playing, your video and your feedback.

You were stuck because you needed to make a choice. You should have pressed the numbers 1 or 4. Recently, I have added, so it’s also possible to use the escape key to leave.

Too bad you didn't finish. You would actually have been the first to complete it deathless.

I should add a save game mechanic, but it wasn't my intention when I first started developing, the game should be very long. However, I already have a functional save system from another project I can implement at some point.

About game duration - Yes, I did say 15-30 min, but I have adjusted it a little bit. It now says 15-45 min in the recent version. It all depends on how thorough the player is exploring.

Some inspiration comes from Amnesia, but mainly it comes from the Thief series and Elder Scrolls series. 

I do agree, some rooms feel empty. It’s all about how much time I want to spend level designing vs other game projects.

I’m not quite following your critique about the map. Hope you can specify, because I’m actually quite proud of it. It’s totally intended to be inaccurate, because it’s hand drawn based on inaccurate information.

The game can definitely use more mechanics, but for now it’s just jumping, collecting and avoiding.

Somehow I disagree about the darkness critique too. But I might tweak it a little bit.

Thanks for your kind words. I’m glad you had fun. I hope you will consider going for another try at some point. You don’t need to record it again. It’s up to you.

Cheers