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Thanks for stopping by Spoonsweet :)

Yeah i wanted to try a wall jump for some time but outside of some off jam weird experiments that didn't work out all that well i haven't done so yet, here i'm really happy that people seem to like it even if it didn't end up exactly as i would have wanted it XD

Camera i'll admit is maybe a bit too close and that's a persistent flaw in my games, but i wanted to have the 1/1 pixel perfect render to keep everything to scale so i let the camera on the default zoom level but i feel as i should try maybe a bit further cam next time just to see how it looks.

 Really happy that you found them unique :) without going into full boring detail, it's a mixed process, i use both 3d (mostly because it takes way less time for animating when i have a lot of sprites to work on ) and i do some of the finishing touches in 2d for characters and anything with more than just one animation, the rest is hand drawn pixel art and the key is trying to have them match a similar pixel art style so that they blend well enough together and i absolutely try to avoid having anything looking just pre rendered :p

That last one i threw a bit late in dev and i intended it as a bonus mechanic that players would hopefully discover on their own, i had tried something similar in a past entry but coded differently and honestly not that well :/ So hopefully here i made it a bit better, with actual bounce instead of just a linear direction change, and the last min color change idea to convey as best i could that "this shot can no longer hurt you, only enemies"

Thanks again for your kind words and for trying my game out ^^