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Thank you for the feedback!

The movement was something I messed around with for a while, but couldn't get a perfect solution by the deadline. Perhaps in a later patch when the jam is over I can try to update it a bit more.

Would you say that the movement would be easier without the wall bounce at all? During my playtests, I found that without it I would be unable to move in certain situations after hitting a corner.  Perhaps a backward movement option would have solved that problem.

I honestly think that the wall-bounce wouldn't be an issue at all if steering was a  bit easier. I think the issue I was running into is that I would bounce off an enemy -> bounce off a wall -> now all of a sudden I'm going backwards -> try to turn around -> bounce off another wall... you get the idea.. But yeah, reverse might be a good option with steering that represents the inverse of forward steering: like how a car turns in reverse. 

Hmm, I see, thanks for the suggestion.

I guess this wasn't something I realized in my playtests because I played my own game too much and got too experienced with the movement haha.

Hahaa yeah, we all do it! It's really hard to recreate or imagine what a new player feels like when you've spent so much time playing and testing your game :)