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Yeah, I’m not super concerned about realistic physics either. Most existing boat tutorials (and there are not many) factor in waves, etc, which isn’t super necessary for me (at least not initially). It was mainly the drag forces that I was curious about, and how if affects turning/movement.

For the drag forces you could just multiply the velocity of the boat by something like 0.9 to have them slowly come to 0. You can also even have smaller values for the sideways velocity, if you want the boat to not drift as much sideways

Yeah, I’ve been struggling with getting forces to work (was using it as a chance to mess around again), will probably come back after a bit.