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It doesn't seem like he's using any special boat physics here, lust a transform that he moves forward and rotates on the Y axis, then adds a small rotation on the Z axis to make it seem like it's turning into the curve.

If you're looking for some buoyance scripts, I could try searching through one of my older projects; I remember it being really difficult to find what I was looking for too haha

Yeah, I’m not super concerned about realistic physics either. Most existing boat tutorials (and there are not many) factor in waves, etc, which isn’t super necessary for me (at least not initially). It was mainly the drag forces that I was curious about, and how if affects turning/movement.

For the drag forces you could just multiply the velocity of the boat by something like 0.9 to have them slowly come to 0. You can also even have smaller values for the sideways velocity, if you want the boat to not drift as much sideways

Yeah, I’ve been struggling with getting forces to work (was using it as a chance to mess around again), will probably come back after a bit.