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(+2)

Well done!

That chapter intro was top notch, and set the vibe for the game so well. The different lighting effects once you're out of the cave were so cool also. I love the unqiue music for different areas and the dialogue you wrote for the individual bugs was great! Each bug felt like they had unique and interesting characters. I think the scope of this game was also very ambitious and I feel I only scratched the surface (I didn't actually finish unfortunately). The level design was also pretty great, with collectables showing up on the edges of the screen, hinting at hidden paths. I also love the little snippets of dialogue here and there as oshi notes some smell or thing she notices. A great touch!

My main critiques was with some design choices. I love unqiue lighting in games, especially when they're enhancing the aesthetic, allowing the player to immerse themselves in the experience. However, you may need to balance your use of dim lighting in areas of the game. The first chapter especially is quite rough with the level being fairly monochromatic and maybe too dim in my opinion. I also think there's a temptation to make things challenging when they don't need to be. I think the maze and level design, along with the charachters and dialogue would be enough, the addition of the scorpions felt more like a neusance than anything.

Also as a side note, I've read your comments about a map for navigation, which in my personal opinion may detract from the exploritave gameplay. Minimaps may draw the players attention away from the environment as they may just look at the map the whole time whilst they're navigating the maze. I think adding more landmarks and  tightning the map layout may be enough to make it easier to navigate.

Great work here all in all. The best part for me was for sure the dialogue. <3

(+1)

Hello!
Thank you so, so much for the extensive review! I'm so glad you enjoyed the experience past the cave but really appreciate the feedback on that area! 

We really wanted to make the player feel as lost as Oshi was in that first level and I was hoping to add more landmarks and visual cues to location, I do agree I would prefer that over a mini-map as the whole concept of that level was for the player to be lost and alone, though it may have been pushed to hard and become somewhat frustrating I'll definitely look into improving it! Once the Jams over I think we'll continue building out the world of Oshi as my personal feeling of failure was not bringing enough life as i'd like to the world and environment!


Again, thank you so so much for the feedback and good luck in the Jam!