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(signed in to leave a comment here specifically!)

Hmmm... This is very interesting. As someone who loves literature, especially Gothic novels, I find this a very promising attempt - kind of like combining a kinetic novel with literary analysis and history/philosophy lesson?.. I think it's a great edutainment idea and very useful to promote knowledge - I've been considering to maybe make stuff like this for my teaching purposes in the far future.

The only thing is, I would like more choice, I guess (I didn't realise it was a kinetic novel at first, so it's more like my fault). But I guess multiple choices and endings weren't a part of your vision. And yes, it is crazy how well the original text of Le Fanu jives with the modern medium of horror yuri visual novel. LOL

I'm very curious as to what you're going to put out in the future! Subscribed!

(+1)

Thank you, Crazypreacher.

As a matter of fact, choices are very much "part of my vision". Carmilla was my first project, though, intended as a practice and I tried to keep it simple. The following games will have choices and different endings, as they are important to my main theme which is dogmatism.

If you are familiar with Gothic Novels then you may have noticed that Heselius, his love for Swedenborg, and mind-body dualism are frequently ignored by academic reviewers. I therefore ended up emphasizing those points.

I also wanted to target people interested in literature but unaware of all those hidden gems that have so heavily influenced the visual novel medium.