I'm not sure why though, but I thought of her the moment I saw this art
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This was actually great, and Pontianak was so tragically alluring - horrible and beautiful at the same time. I wish it were a full game. Indonesia is so fascinating
There are creatures similar to Pontianak in Slavic mythology - Vilas, Navkas and Drekavac
God, I saw a gameplay video and it looked like Cuphead. Did you hand-animate the whole thing, too?!
UPD Just played through. It's nice but why on earth does any player like Parsnip, Jesus.
Everyone's comments here are making me... emotional.
I've just had a row with my father and mother, so that hits close to home. I picked the Popinsky stories, mostly because they're the safest bet, they remind one of their childhood and also because father has been known to like this kind of cozy, safe, slice-of-life stories. I almost went with The Golden Derelict, for obvious reasons, but declined. For myself, though, I'd definitely choose The Forensics Artist.
I liked the Internet reviewers, they're like a whole subplot :-)
I would totally play a game like this, but the demo is way too short and uneventful to judge the future project. Music is nice, the concept is great, art is great - it's funny how both Tobias and Millicent disliked how the children's hospital looks, while the screenshot of it was the first thing to catch my eye on this page. The writing is also nice, although a bit... much at times ("undelight"? "peaceable"?)
Overall, though, your game's page seems a bit abandoned, which is a pity - I wish this game does get made one of these days.
Completed Sachiro's route so far. I have to say, I absolutely love your artstyle - there's a lot of anime artists out there, but your work stands out because it just looks so... luminous, gentle and alive.
An amazing game!
Something I didn't understand:
When I ended the demo, the screen said "free demo part 1 of 2". Is it because the second part is coming, or did I make the wrong choice somewhere and didn't get to see part 2?
How is Clyde's Story doing, by the way?
P. S. When I first played, I thought for some reason that Lewin's name is an Anna Karenina reference (one of the characters is named Levin, which is similar)
Great, great! I'm loving this game. I kind of feel bad for everyone who's trying to make art or media, especially when it's in a language foreign to them. I may end up on the same path myself lol
UPD: so will this story incorporate the Decline plot? Or will it be just the direct sequel happening after the 'best' ending?
Alright, so this is a huge improvement over the last demo, which was already great. The English writing, which was really clunky before, is now amazing, more horror elements are introduced, more time is given to Heinrich's characterization...
This is simply great, and I am waiting for the full release!
I really liked this game - it's kind of beautiful; the only thing is the music, especially the track that kept playing in the taxi, really didn't do it for me. It's very repetitive, loud, unsubtle and annoying, and since you spend a lot of time in the taxi, it is a problem.
Otherwise, lovely. Surprisingly, it took me a really short time to finish - just two loops, and it was done. Guess my experience in visual novels + philology degree must be paying off :-)
In the very beginning, when you've just left the gate behind and came to the beginning of the railroad, it's possible to turn right and discover a small diversion in the path. It leads to a locked chest and an altar next to it. The altar requires you to write a five-letter word on it - what is it? I've tried putting in "hope" and "fear", but they didn't work and also were too short, probably.
You should totally release this game on Steam!
By the way, if you need a Russian localization, I could help with that, I think. (I often see Russian reviews on Steam, where they complain about being required to read in English too much - they're basically playing through the game without understanding it. Crazy, but that's what it is.)
I have never translated VN's or other games before, but one has to start somewhere, I guess :-)
*shudders* Queues are horrifying.
No, but seriously, don't speak lightly of the queues. People who grew up during the Soviet Union would know what I'm talking about.
It's the most dystopian shit there is.
This is so amazing!!!!!!! It was like being twelve and reading Lord of the Rings and Chronicles of Narnia all over again!
Can't wait to play the entire game. I see a very bright future ahead of you
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Well, that was definitely intriguing. Looking forward to the entire game. (I think I kind of see where the plot is going, but will be happy to be surprised.) The puzzles so far were easy and engaging, but I hope there'll be a walkthrough, because I'm a complete idiot when it comes to video games.
Will there be a language deciphering puzzle? Pretty please?
(I've noticed that when your characters laugh in the English version, it's spelled "Jajajaja" - the Spanish way. Just pointing out.)
Just started playing, but this is already giving off some very strong vibes of a certain 1990s film.
*POTENTIAL SPOILER TERRITORY*
The film in question is 'Dark City', of course.
(signed in to leave a comment here specifically!)
Hmmm... This is very interesting. As someone who loves literature, especially Gothic novels, I find this a very promising attempt - kind of like combining a kinetic novel with literary analysis and history/philosophy lesson?.. I think it's a great edutainment idea and very useful to promote knowledge - I've been considering to maybe make stuff like this for my teaching purposes in the far future.
The only thing is, I would like more choice, I guess (I didn't realise it was a kinetic novel at first, so it's more like my fault). But I guess multiple choices and endings weren't a part of your vision. And yes, it is crazy how well the original text of Le Fanu jives with the modern medium of horror yuri visual novel. LOL
I'm very curious as to what you're going to put out in the future! Subscribed!