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(1 edit)

yo i recorded playthru

(text for spoilers in the readmore)

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Cool game and mechanic, but I shared the thought with other commenters that I'm not sure about the player-as-the-spirit not actually knowing the 'answers' to the questions, as well as that the spell cards should be seen for everyone, so no one should be asking "why did they say ANGRY instead of MAD" if MAD wasn't available to signal.

(maybe if you assume the spirit should've been able to traverse to any character instead of axially adjacent ones, but even this, Tessa should be noticing the spirit only picking axially adjacent characters)

my recording: Seance Spectral Noise - YouTube

Thanks for playing, and glad you had fun! I enjoyed watching your playthrough - nobody can seem to resist answering "Pog" :)

The obvious in-universe quirks you mentioned do get addressed in future chapters, though I may bring some of that into chapter 1 as it seems to be a sticking point for a few players. We'll see!

I really liked one of the in-universe things being acknowledged near the end of chapter 1. I do kinda wish it had more of that there, like acknowledging the player doing nonsense answers repeatedly (as they should realistically lose patience if Zarah was saying "there's too much Noise" for 10 minutes, lol). Also I would like to see another Exit/Corners commentary stream!