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Moon Moth Games

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A member registered May 03, 2015 · View creator page →

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Thanks for the kind words. I'm working on something new as we speak - you can even play the demo on my itch page right now! Give us a follow somewhere and you'll know when it's released in full.

I've had a strong idea for how the overarching plot would go from early on, but linking everything together smoothly - and with string pacing - is where things get complicated :)

Thanks for playing! Happy to hear my "make almost every English word a valid response" shtick didn't go to waste.

Un-select is coming - it just didn't make it in time for this first demo; the "X" was something of a stop gap.  I'm also thinking about what other content can/should be shown in our second demo to give a better idea of what's coming later in the story, though I'm not 100% decided as there are some budget considerations here.

Glad you had fun! This feedback is great, too; you're not the only person to mention the shaking and hover sound are more noticeable/harsh than I'd anticipated. I'll have a look!

Thank you very much! That's going to help narrow it down. I'll make the pauses skippable in the next build in case any one else runs into this.

Glad you had fun! AA was definitely a bit of influence here, so I'm happy to hear that shone through.

If you don't mind answering a few questions (which could help get to the bottom of the technical issues): 

- Did the game seem like it was chugging, or did performance seem relatively normal other than the long pauses/shakes?

- Maybe weird one, but did the "text speed" slider in settings work for you? Would you say the text was unnaturally fast/slow?

Feel free to respond here or Discord/Reddit; whichever you prefer.

Nope, this is great! All appreciated. Dang, PC huh? I don't think an itch comment thread is the best for troubleshooting, but I'd be interested in knowing your OS/specs in the Discord.

One thing I might ask you, though, is to maybe move the spoilery bits "below the fold" of your comment (or move it to the Discord, even), just for anyone who hasn't yet played.

Regarding the story/structure/plot devices, I obviously can't say too much about this until the full game is out, but I don't think you have anything to worry about. Think of it like a Phoenix Wright game, if that helps: early chapters are shorter, simpler, and have mysteries that are easier to deduce, but grow in length and complexity over the course of the game.

Hey, thanks for the feedback (and thanks for playing)!

Regarding the technical issues (in general), were you playing on Mac or PC? I've been getting some reports from Mac players that the text speed option isn't working, so it'd be nice to isolate that if possible.

And noted regarding the tags; I'll get those fixed up. I always took "kinetic novel" to mean "no major branching" but hey, I'm probably wrong!

I hope you had fun in spite of the issues!