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This is a really interesting game with unique control mechanics. Aside from some visual glitches like the rendering of the cricket, it was really fun to jump around the environment. I think it would make the gameplay more consistent if there was a "jump meter" that visually indicated how much power we were putting into a jump. But I also like the idea of leaving it up to the player to get more comfortable with the jumping and judge it by feel/timing. Great job!

Thanks for taking the time to leave feedback! The jump meter was actually in our backlog but it didn’t make it in before the deadline and we decided it was playable without it, like you said the player needs to get the feel of it.

How far did you get? If you finished, how many jumps did it take you? (Trying to judge if the game is too easy or too hard).