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Really like the diving - mech design !

and overall assets you chose to go with it seem pretty cohesive as well, the music fits the underwater mood pretty well too.

I'd say some of the small issues i found were, some jumps felt a bit hard as in you sometimes barely cross the gap, and the recharge spots sometimes feel a bit far appart for the 15 sec you give to reach them. the only technical issue i encountered was that after dying when i respawned the sprite animation was frozen for a bit then fixed itself when i stopped and walked again.

That being said, this has some strong base to it and was fun to play, in a way the fact that it has an underwater theme and that you leap between recharge spots kinda reminded me of ecco the dolphin in some way ^^

Thanks a lot! Honestly that was the first time i even tried to make a mech design like that, so i am also a bit proud of how it came out. I tried as much as i could to grab cohesive assets, and when making the mech i tried to match the other styles. 

Yeah the jumps have problems, especially when getting on platforms. I tested  the distance between the recharge spots when positioning them, but i guess i forgot the important point of since i knew where they were, i had an advantage over everyone else to reach them. Its for sure one thing i will pay more attention in the future.

Ah probably a problem with the state machine i did not calling the animation... i noticed some of these freezes specially when shooting and walking, tried to fix most but ran out of time to fix all. I am glad you enjoyed the game, as i was very worried it would be a bit boring to play.  Gosh, now that you say that it does remind me a bit of Ecco too lol.