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VR is still in its infant stage so there is plenty of opportunity with this technology. As I recall, AR was the go-to but VR was limited to the short-coming of the Virtual Boy. 

Just like with SSD, the pricing for VR headsets will eventually go down as well and become more accessible to main-stream consumers.

Yep this is a very good point. With the release of the Oculus Go I really believe we're starting to see the beginnings of this trend (from $1000+ setups to around $200-$300 for basic setups). This is also why we're trying to create the game's mechanics in a way where two handed and single handed gameplay is possible (that way it'll port over to mobile VR nicely until more mobile headsets get 2 controllers).