Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Really nice and big puzzle, I like that level is coherent/world connected while having reset function. Physics seems to be really good even if in some places it's simplified, which only helps with some parts. 

My only wish is controls to be more sane (since up is not used - breaking web could be up+place) or more control over breaking web - ability to choose which going to be broken and highlight of selected web (highlight could be added even if no selection added, some subtle way to see which web is last and which is next after that). 

Almost thoguht I stuck at last puzzle until acicdentely noticed that I can attach web to Kisume from quite distance and have more launching power, believe that was not showcased at all and was sudden for me.

P.S. Not sure what song is it based on

I did intend to implement control rebinding, though that would not have supported key combos. That's a great idea to highlight the one that would be broken.

Yeah, the game should have made it more apparent that both up and down attachment have quite a long reach. The last part especially looks like stuck because I forgot to remove the geyser there. XD