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One weird thing I have noticed, when you get a tilt some tiles will not be active for several turns afterwards.  They become also ghost tiles.

The center tile pictured below would not connect to pips. It was like the tile wasn't there but still took up physical space. When a tile was put into play the ghost tile would not activate in combos but would allow the combo to pass through. 

And then a few turns later, they would start behaving like normal tiles again.


Yeah I’ve noticed this too but no idea what causes it. It seems to happen with explosions with the replacement skill which you seem to have here too. 

If it's an error, it's a very graceful one that didn't break anything.

It seemed to occur pretty consistently when combo chains lasted more than 40 seconds or so.