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The game is great, but I stopped playing at wave 15 with a score of 5250 because I realized there's no way to lose with the timer consistently staying above 100 secs. Also, when a bug gets squeezed its helpful to show the player directly how many points did that bug award by using a popup.

(+1)

Thanks!

Working on increasing the difficulties was one of the last steps on our plans, we ran out of time eventually and decided to ship as is. We tried increasing the speed of the bugs as you got up in waves, but it’d eventually turn into a very dizzy screen!

Love the idea of the floating popup with the points scored when squishing the bugs! It simple and adds a great UX. Thank you!