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Great job on the voice acting! There's a lot of passion put into it and I really enjoyed listening to the conversations. The game is also quite fun. I like how the hornets' detection area is clearly defined and how you have a chance to run away if you do get caught, instead of auto-dying.

During the cutscenes, I'd add in a spider and hornet sprite with speech bubbles to show who's talking. I got a little confused when I heard the voice actor for your spider boss also voice an enemy. I'd also put in a map feature where the paths you explore get marked down, because the last few mazes get really big and it's easy to forget where you've been.

Great entry overall, I managed to save the queen. Well, she didn't really need it, but I had fun either way!

Oo, that's a really good idea about having a more visual element in the cutscenes. Also, I think a map feature would definitely be beneficial. Thanks for the feedback and glad you enjoyed it!