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Hm ok, so the planet in the preview makes 1 rotation in exactly 50 seconds. Assuming you have  a 60 Hz monitor that would make for 3000 frames, which is a lot. If you want it like the preview I recommend you use the shaders themselves directly instead of an image.

If you really want an image you could try a gif with 1000 frames and a length of 17 seconds. Or a spritesheet of say 50 frames wide & 60 frames high.  Both of these will take some time to export however.

Hope that works!

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Yeah, I actually need an mp4 or a gif since I thought itd be really cool to use moving images for the important planets in my Lancer campaign as visuals. It actually didn't render ridiculously slow (~30 seconds). Edit: it seems like gas giant 2 gives a lot of grief but the others are reasonable

Your assessment that I needed a way longer gif with way more frames was definitely correct, though!

I would like to try it with 3000 frames as you suggested. Sadly, the game doesn't let me set the amount of frames at a maximum of 1000. Is that limit hardcoded somewhere? (Tho 50 seconds with 1000 frames is a decent result already)

(+1)

Yeah I think I set a limit, but maybe I put it a bit too low. I guess I could increase it.