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It's still a good game idea that could be explored at a later date. You've switched to 'generic dungeon crawler game' and that will still provide you with useful gamemaking and balancing knowledge. You can still try out the abilities and powers you wanted for Slay and Serve, they're just reskinned to generic now. It's not the same of course, the sense of theme is important, but it's still a great learning experience.

Thanks for the feedback; I don't think I'll revisit the Slay and Serve concept, because that could create issues with copyright and such with the old team. I'm very happy with how Dungeon Crawlies is coming along, and I think it's going to have enough going for it to not be so generic after all.