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Hi, thanks for your detailed feedback!
These cases have always been our concern since the early development of this game  (having high ATK that you can one-shot enemies, unlimited Magic Shield as Elena, and other cases that make your run endless). We have nerfed Elena a couple of times. Her ultimate used to affect all monsters and have lower mana cost and cooldown. We haven't heard any feedback from players about them having endless run until now. So, some things will may change because of your feedback.

Purifiers and Poison are the main counters for Magic Shield. But apparently, they can also be easily countered by items that you mentioned. We will probably put a cap on how many Magic Shield a card can have. Do you think we also need to nerf/change Elena's Mana Shield?

We are aware of how broken Battle Hunger can be. But, we don't want to remove it entirely because it feels wrong to not have a relic with simple mechanic like this. Those are the reasons we don't include Battle Hunger in the other 2 dungeons. Changing it to "If you have less than 10 ATK..." or "...whenever you kill x monsters" will remove the simplicity of it. Our plan is to exclude this relic from survival modes. Let me know if you have other suggestions for this relic.

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Hello, thank you for your prompt response. I don't think Elena in general needs to be nerfed- if anything I barely use Fire Storm by the late game, because 10 damage really isn't worth 9 mana when many monsters can have 20-50 HP (fireball's 2 damage is just pitiful by then, although it's a decent way of skipping a turn). 

Therefore, I exclusively save my mana for Mana Shield, letting me stack it, but I don't think the ability itself is too powerful, just the infinite stacking- either a cap or making it progressively more difficult to gain Magic Shields beyond a certain point might be helpful (subtract an increasing flat number or percentage from Magic Shield gain, for example). 

Don't get me wrong, Purifiers and Mushrooms are still dangerous, and definitely require strategy to deal with, but Purifiers are easily taken care of by Dynamite given their low "health"- mushrooms are more tricky, and you'll probably have to kill a couple yourself, but generally your rate of Magic Shield gain outpaces the rate of Magic Shield loss from Poison.

Don't worry about Battle Hunger too much- it's only really an issue when you have enough attack to one-shot monsters, which is the underlying problem. Excluding it from survival should be more than enough.

Hope this helps!

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Also, aside from what I've mentioned, I think survival might actually be too hard, later on, or at least difficulty scales strangely. The fact that your HP stays at 10 the entire game (barring Dragon Blood upgrades, which are few and far between), while the monsters' stats keep going up, means that after a certain point, most enemies can one or two-shot you. Take this example:

Viper, ATK 21, HP 51/51 (a card I saw in the displayed run, but didn't save)

Just... I can't think of any way to deal with that without the aforementioned strategies of stacking an absurd amount of Magic Shields or being able to one-shot it. I've been playing Elena mainly, but it seems like other characters (without the convenient ability to turn mana into Magic Shields) might run into an insurmountable wall after a while, where your attack is too low to one-shot most enemies (and they'll kill you if you don't). You can't simply avoid monsters altogether, for obvious reasons. I don't know what the other heros' possible ways of dealing with that might be, so explanation would be helpful if you have time. Thanks!

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As someone who has switched characters a few times. I definitely know of methods to get around it. 

With Grant, getting battle hunger is his saving grace, as once he gets to a point he can one-shot enemies, he can infinitely stack atk using his skill. Only problem coming from it being exclusive to the caves and enemies having magic shield or revives. He lives through being able to buff his attacks to obscene amounts, so acid and boulders are to be avoidd at all cost. His special is good if you're surrounded by tough enemies you might not be able to one-shot, or to destroy things like boulders or acid.

With Jin, It's a bit harder. I don't really play him much, just did it for the achievement, but It's best with Jin to sit in a corner the whole time and take potshots at enemies. To keep him optimal requires guzzling so much mana you'd think he'd be a mage, but typically save side strikes for if you're surrounded by enemies, and pick up mana whenever possible, and relics that increase max mana (yes even the topaz) are viable.

Lily suffers from a lack in health increase the most, as her main skill is being able to hurt enemies with healing, and most her builds revolve around her being a tank, soaking dmg to then heal it back and harm enemies. For her, dragons blood upgrades are a must, and the sprout upgrade is almost essential. Keep an eye out for medics and try to get the most out of them for free health, potions are generally meh, and try to avoid enemies like gnolls and vipers. her special is really only useful in the desert where everything can revive at least four times in late game.

EDIT: another thing I just wanted to say about Lily is what a PAIN it is to complete her achievement. Dealing 12 dmg with one instance of her passive is impossible without the help of dragons blood, so you need to be lucky enough to get to tier three dragon's blood, and then get down to one hp without getting murdered beforehand.

Zovac, like Lily, suffers hard. As Zovac, you spend the whole time trying to line up weak enemies (or ones manually withered to one or two hp) and poisoning them, chaining destruction bound to destroy any enemy. The problem comes from the fact that poison takes a long time to kill enemies, and it only gets worse as they get more health than lily drugged on a max dragon blood artifact, so you need ways to waste turns. Zovac has one of the best specials in the game, doubling dmg from EVERYTHING, so in late game, you'll tend to stray away from poison for the most part and spam your special once spear traps or bombs come into play. He also has a good skill that wastes turns and nullifies poison from poison shrooms and vipers while healing, a good skill to use if low, or need to waste turns, and definitely use it after being hit with poison.

Like Jin, I only played Drex for the achievement. Drex is odd, he's like the hammertime of the characters. stacking sand shields he uses in every one of his abilities. His runic tombstone is extremely situational, his dust burst is really only good for adding onto extra hammertime shenanigans, and his sandstorm is really only good for getting out of a tight spot, as the dmg of it, like firestorm, becomes obsolete in late game. Relics that decrease his chance of being hit, or lessen dmg from a hit like the novice shield or dwarven helm are ideal, as players that use him don't ever wanna get hit, and wanna take minimum dmg when they do.