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Dragolantis

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A member registered Mar 15, 2022

Recent community posts

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Dynamite deals damage to all mobs and items. Damage to items simply reduces the number of items there. As for it only damaging you sometimes, my guess is it was either just a very weak dynamite and you didn't notice, or most if not all the enemies had magic shield, which negates all damage taken and then breaks (more magic shield protects against more attacks). As for the stones, when you collect them, the stones deal damage equal to the number of stones you picked up to a random enemy. So picking up four stones deals four damage to a random enemy.

I believe on first joining the game it forces you through a basic tutorial that takes about 5-15 minutes to complete based on competency, then events become available.

Upon joining the game, after going through the tutorial, there are two ways of accessing it. Either through the island directly below the main island, or through accessing a menu on the left side of the screen. The event that uses stolen gameplay is the Dragon Grid event. I am currently switching providers, but when I can use my phone again, I'll see to trying to get you screenshots of the gameplay of the minigame if you are unable to find it yourself

I hate to be the bearer of bad news, but I think your game concept has been stolen. Dragon Mania legends (think typical Dragon City esque game) released a new minigame which is effectively the core gameplay of your game. I bring this up because while not nearly as popular as Dragon City, the game still is fairly popular, much more so than yours from what I can gather. I just wanted to let you know

I'm glad you did, it was kinda funny, and I could never really figure out what had caused the error. I had assumed something relating to the assassin or that one cactus that seems to attack everything after death.

I can't wait to see what you guys have cooking for the next update.

jeez, 100 days from now it'll be a year since this came out. I can't wait to see what you guys have planned next!

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Hello again! I realize how dumb I was not including it in some of my previous comments, and wasn't sure if I should, so I just did it here.

I finally realized there's a card album, and was wondering what actually causes an unlock, because I've seen things like spiders and grubs forever yet they aren't unlocked, while things like spider eggs are. Things I know I've seen before like certain artifacts, monsters, or especially NPCS don't wanna show up in my album.

Another small thing is that there doesn't seem to be anything to do with gems after you've unlocked everything. I feel like there should be some sort of purchase players can make with gems to waste them.

Just miscellaneous thoughts as I wait for new content. I wonder what it'll be...

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As someone who has switched characters a few times. I definitely know of methods to get around it. 

With Grant, getting battle hunger is his saving grace, as once he gets to a point he can one-shot enemies, he can infinitely stack atk using his skill. Only problem coming from it being exclusive to the caves and enemies having magic shield or revives. He lives through being able to buff his attacks to obscene amounts, so acid and boulders are to be avoidd at all cost. His special is good if you're surrounded by tough enemies you might not be able to one-shot, or to destroy things like boulders or acid.

With Jin, It's a bit harder. I don't really play him much, just did it for the achievement, but It's best with Jin to sit in a corner the whole time and take potshots at enemies. To keep him optimal requires guzzling so much mana you'd think he'd be a mage, but typically save side strikes for if you're surrounded by enemies, and pick up mana whenever possible, and relics that increase max mana (yes even the topaz) are viable.

Lily suffers from a lack in health increase the most, as her main skill is being able to hurt enemies with healing, and most her builds revolve around her being a tank, soaking dmg to then heal it back and harm enemies. For her, dragons blood upgrades are a must, and the sprout upgrade is almost essential. Keep an eye out for medics and try to get the most out of them for free health, potions are generally meh, and try to avoid enemies like gnolls and vipers. her special is really only useful in the desert where everything can revive at least four times in late game.

EDIT: another thing I just wanted to say about Lily is what a PAIN it is to complete her achievement. Dealing 12 dmg with one instance of her passive is impossible without the help of dragons blood, so you need to be lucky enough to get to tier three dragon's blood, and then get down to one hp without getting murdered beforehand.

Zovac, like Lily, suffers hard. As Zovac, you spend the whole time trying to line up weak enemies (or ones manually withered to one or two hp) and poisoning them, chaining destruction bound to destroy any enemy. The problem comes from the fact that poison takes a long time to kill enemies, and it only gets worse as they get more health than lily drugged on a max dragon blood artifact, so you need ways to waste turns. Zovac has one of the best specials in the game, doubling dmg from EVERYTHING, so in late game, you'll tend to stray away from poison for the most part and spam your special once spear traps or bombs come into play. He also has a good skill that wastes turns and nullifies poison from poison shrooms and vipers while healing, a good skill to use if low, or need to waste turns, and definitely use it after being hit with poison.

Like Jin, I only played Drex for the achievement. Drex is odd, he's like the hammertime of the characters. stacking sand shields he uses in every one of his abilities. His runic tombstone is extremely situational, his dust burst is really only good for adding onto extra hammertime shenanigans, and his sandstorm is really only good for getting out of a tight spot, as the dmg of it, like firestorm, becomes obsolete in late game. Relics that decrease his chance of being hit, or lessen dmg from a hit like the novice shield or dwarven helm are ideal, as players that use him don't ever wanna get hit, and wanna take minimum dmg when they do.

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Its only been 6 days, but I found a bug, an actual bug this time not just me being stupid. I was using a boulder when suddenly the boulder "health" increased to 9999. I had the deadly effect when I "killed" the boulder so maybe that caused it? It's definitely something you might wanna look into.

EDIT: I also later realized how game-breaking this glitch was after playing around with it. Not only can you just click on the rock until everything dies, but if you get the Netherine Crystal, you can effectively dupe any item you want.

Photo Evidence taken after I realized what had happened: 

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I've noticed a bug with Zovac's (the poisoner) Passive skill. Sometimes it just won't trigger. An enemy will die of poison and it won't transfer to another enemy. If I had to guess I'd assume creature dies and the poison effect is given to the same dying creature. Is this intentional? I just wanted to point it out in case it was a bug.

EDIT: I found out I was being dumb. I thought poison just transferred to any other enemy on the board, then read that they had to be adjacent. /facepalm


A really great game! I'm sad that it's only available on google play, I'd love to be able to get it on the app store and play on the go.