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Thank you so much for playing and your video.

I’m glad you liked it.

  • The torch automatically disables, when reading and enables back on, when you are done. It looked like you figured it out halfway through the game.
  • Just to clarify. The player said “That's Geoffrey alright”...as in a confirmation. 
  • The lost souls were supposed to detect and attack the player if he was too close. I did something wrong in this version unfortunately. They can now attack again.
  • I have added a checkpoint between the bridges. Sorry for the backtracking.
  • The doors malfunction, when spamming them. I’m aware of this issue and I’ll address it.
  • You just gave me an idea for the prison area. It would be cool to add a patrolling warden for the player to avoid. 
  • Why are you carrying blood?..You picked it up...you would know :P
  • The torches on the walls burn for all eternity. That’s the game logic ;)
  • Good job using the map. I’m always glad to see people use it frequently.
  • I might also add a chasing enemy of some sort.

I do hope that you would consider aiming for some of the other endings at some point. 

Cheers