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Does it specifically have to be a text based game? Or can I make a game which has the main mechanic inside of a console window but isn't all within the console? Sorry if it doesn't make sense.

Hello!  I was initially setting text-based guideline because graphics is kind of a more advanced topic, but if you feel you want to go beyond that, then great!  I'm curious to see what you come up with :)

Also my apologies for the lack of posting.  There's a major event I've been putting together and planning for, and I haven't been able to keep up as originally planned. 

Do you guys need more time or anything?

Could we get more time??

Sure!  Do you think an extra month is good, or more?

Also, my event is in a few weeks, I was thinking maybe afterwards we could do a live Q/A online call or something.  Does that sound like something you guys would be interested in to ask questions and get some feedback about Java and/or game development?

An extra month would be great since I have a lot of studying and assignments due in the next week or two so I can't work too much on this. My idea that I have is unique (I hope ahaha) and it may take a bit longer to figure out exactly how it all works. Though if others are against the extra time it's all good too :)

Could you also explain what you mean exactly by a live Q/A online call since I am not sure exactly what that means? Do you mean a voice chat, video chat or livestream? And by feedback do you mean testing some games or do you mean that you will just answer questions that people have? Either way I think that would be a good idea (assuming I have read that right).

I was thinking of a conference call, where people could ask Java questions or general game design questions.  My event will be done this weekend, and then I will be back posting regularly, so I'll have more details/ideas soon.