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(+1)
Pros:
  • Room switching successfully messes with your memory/perception a la Antichamber
  • Good ambience
Cons:
  • Lacking in active tasks
  • Choices are only either the one that progresses or one that loops
Here & There:

I actually went back and played your original game that this is a sequel of, which I haven't done for any of the other games in this jam with a similar thematic interpretation. From that perspective this is a marked improvement over the original, not only because it is a more full game experience but also the little things such as the texturing, lighting and having something to do. I like this game but there's a pattern that quickly emerges where you're presented with two choices: One choice will move you on to the rest of the game, and the other choice will always loop you back to the choice. While this sometimes works to impress the player with the discontinuity of the world geometry it also quickly loses its impact and the player enters the situation with the mentality that says, "It doesn't matter which I choose, because if it's the progression one I'll move along, and if it's not I'll just do the other one" and makes the game feel like avoiding wasting time more than exploring. It would be much more enjoyable if these choices were more often two different paths which may or may not lead to the same juncture on the other side so the player thinks "Did I miss something? I wonder what was the other way, I should play this again". I imagine there are a lot more concerns with a game like this in a jam timeframe but overall more puzzles and paths would do this game wonders. I found the dancing thing which was a fun little thing, though it also feels weird to have in some respects. It was a cool experience.