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I was able to play by reading the description on the itch io page (I guess). You can gain a much better user experience by adding things to the game that will explain itself.

thanks for the feedback, would be helpful to know which parts needed explaining right off the bat vs. parts that you figure out by playing a little -- would it help to point out or label the directional arrows for move intent, and the countdown (with labels like "MOVE" and "COUNT" or something? or would that not help explain the actual mechanics? would it help to count down the number of "enemies" left so you know the goal is to get them all? etc.

i added some labels and also if you wait on the menu screen it shows controls, etc. -- i'll try to brainstorm other ideas for ux. thanks

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I am very happy that you made a development in such a fast time taking into account my feedback.

(+1)

of course -- thanks for the feedback!