Impressive showing! It had a really good vibe overall, it reminded me of Gex 64 era of 3D platformers and all the little mini-games they'd throw in for variety. You should be super proud. Good use of existing assets, though maybe a little bit too much reuse to be said to have been made exclusively for the jam.
The carnival shooter and jumping puzzle were very easy to pick up. That drone game and its inverted pitch control drove me mad and was the only one I couldn't complete. Locking out controls during animations of blocks turning in the pipe-mania mini-game was a little irritating and the analog stick to select which blocks to turn was wildly sensitive. In the end the long turn around time in-between runs caused me to turn it off before completion, that and the inverted drone controls (I was playing on controller which may have been making it harder).