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(1 edit)
Pros:
  • Very nice visual design
  • Randomized level generation works well
  • Fun boss gimmick
Cons:
  • Balancing issues (reload time, shot distance, health pickup amount, second boss fire rate, etc)
  • Slight oddities (Fences block bullets dependant on your distance to them, enemies immune to their dynamite)
Here & There:

This is a cool idea for a game that's bogged down by its details. In my first couple games I didn't get any drops but health pickups and so I didn't know upgrades existed. The reload time is too arduous and doesn't allow you to reload a partially spent chamber which kinda punishes you for attempting to be efficient. I really liked the idea that you could shoot the pickups around until the HP I was saving got in the way of killing enemies. I played through it a few times and beat the boss twice but couldn't take down the second because of the necessity of close proximity due to the short shot distance and its accurate and frequent dynamite tosses. The audio and visual aspects are nice and clean, although the fact that your gunshot audio cuts out when your bullet disappears gets frustrating after a short while. I had fun playing it but also got pretty frustrated by particular situations. It's a bummer that you didn't have the time to polish it up a bit more because there's definitely plenty of potential for fun with this game after some tweaking.