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Thank you! :D It means a lot to be compared to someone who made a game I really enjoy haha!

Dimension swapping swaps out the masks of specific objects, and the object just doesn't draw itself. It was a quick implementation that probably could have been done better. ¯\_(ツ)_/¯

You guessed the visuals spot on haha! The static, bars, and vignette are simply overlays, and the lighting is a surface of solid black that I just punch out the current sprite of each light on.

Hope this helps! :)