I used Stencyl! It was a much older version than what's currently out there, but I liked it, haha. Hope this helps!
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So when I open the map, gpu wait spikes and hovers around 30%, only dropping to 20% after I close the menu. However, before I open the map for the first time gpu wait is at 0%, so I figured this might be the culprit. I hope this helps! :/
Would it be possible to have the game end after a certain sprites dialogue has completed? It could be a checkbox on the sprite, or you could place the ending onto the sprite and mimic the same effect?
I'm running Gearend on a Windows 64-bit PC with a AMD FX 6300 and a GTX 750, and I noticed that after opening the map, the game halves it's framerate until I either die, or I leave an area entirely.
It's pretty much making the game unplayable, as it's impossible to really move anywhere with speed or precision after you open the map.
Other than that and the god ray shader appearing super weird, everything else works fine.
Can't wait to play more of the game! :)
My name is Yukon Wainczak! I'm a game developer trying to break into the indie scene. I've used a ton of different engines, but right now I'm using GameMaker Studio 2 to make things. I've been using itch for a while and I love seeing all the cool things you guys make! :)
I wanted to try TIC out, but I'm currently camping and I only really have access to my phone. I saw you had a version on the Play Store, but the early access for it is full. I was wondering why this is when anyone could get the .apk from the itch page. It kinda just kills off our ability to get automatic updates... :/
Thanks for reading!
A very interesting concept. I see a lot of potentional in the idea. The gameplay has a few small issues but is pretty fun, the animation is smooth and enjoyable, and the sound is pretty great. Good work!
Thank you! I'm sorry that happened to you... :O I didn't even realize that was possible, haha. I could make it so that enemies don't chase past a certain distance, but that might make them too easy to deal with... :/
Anyways, thank you so much for playing and for the report! I hope you enjoyed it! :D
iii is a little "catroidvania" about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.
Originally made for Ludum Dare 38 (Jam), iii was a weird take on the theme "A Small World". I build the world so it would be quite small at first, but as the player progresses, they discover more and more.
While this isn't the game's release, (I soft launched it a while ago...) it's a massive update that drastically changes how the game works at it's core!
- New dialogue system.
- Saving & loading.
- Revamped sound effects.
- Added a full soundtrack.
- A fully featured title screen.
- Pausing & resolution control.
- A full tutorial.
- And many more quality of life changes!
Let me know what you guys think! :)
Hey there jammers!
So first off, super big thank you to everyone who participated! This is the first game jam I've ever hosted, and after itch featured it, it kinda blew up! That's super crazy to me, and it blows my mind that I managed to put together an event that would inspire all you guys to make all these awesome games! So I would like to thank each one of you for spending your weekend doing my little game jam!
That being said, I have a quick little update for everyone. The jam has been extended by 3 hours to allow people who just missed the deadline recover and throw up their awesome games! The reason I extended it by 3 hours instead of 1 or 2 is because I didn't know we needed it until about a half hour after the jam. I'm hoping the extra chunk of time will let people get back on the groove and submit their games asap.
Anyways, thank you all for participating, and I hope you all had a lot of fun!