I... I don't know how to react to this... Haha. :)
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A very interesting concept. I see a lot of potentional in the idea. The gameplay has a few small issues but is pretty fun, the animation is smooth and enjoyable, and the sound is pretty great. Good work!
Thank you! I'm sorry that happened to you... :O I didn't even realize that was possible, haha. I could make it so that enemies don't chase past a certain distance, but that might make them too easy to deal with... :/
Anyways, thank you so much for playing and for the report! I hope you enjoyed it! :D
iii is a little "catroidvania" about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.
Originally made for Ludum Dare 38 (Jam), iii was a weird take on the theme "A Small World". I build the world so it would be quite small at first, but as the player progresses, they discover more and more.
While this isn't the game's release, (I soft launched it a while ago...) it's a massive update that drastically changes how the game works at it's core!
- New dialogue system.
- Saving & loading.
- Revamped sound effects.
- Added a full soundtrack.
- A fully featured title screen.
- Pausing & resolution control.
- A full tutorial.
- And many more quality of life changes!
Let me know what you guys think! :)
Hey there jammers!
So first off, super big thank you to everyone who participated! This is the first game jam I've ever hosted, and after itch featured it, it kinda blew up! That's super crazy to me, and it blows my mind that I managed to put together an event that would inspire all you guys to make all these awesome games! So I would like to thank each one of you for spending your weekend doing my little game jam!
That being said, I have a quick little update for everyone. The jam has been extended by 3 hours to allow people who just missed the deadline recover and throw up their awesome games! The reason I extended it by 3 hours instead of 1 or 2 is because I didn't know we needed it until about a half hour after the jam. I'm hoping the extra chunk of time will let people get back on the groove and submit their games asap.
Anyways, thank you all for participating, and I hope you all had a lot of fun!
Uhh... I would love to help, but I don't think I can... :/ If I were you, I would maybe contact itch.io through Twitter or some sort of social media. Keep me updated, if itch needs me to do anything, I'll do it. Since you were super close, I'm down to count it as an entry. Sorry that happened to you though... I wish there was something I could do...
I'm sorry, but I'm kinda not in the position to do that... I would have if the jam was still kinda small, but more than a hundred people joined. It would be unfair to those that crammed super hard and cut features to make the deadline. Sorry... :/ I encourage you to cut features, or even work on the game after the jam!
Sorry for not responding super quick, life's been busy... :/
Also thanks for the speedy fix! I'm planning on cranking out something soon.
For the RPG mechanics, I was thinking a rogue-like experience. For example, I was thinking mechanics that are similar to this game's mechanics. With the editor, you might have to add a window for item management, where you could turn the inventory on or off and make items. Items could have different properties like if you can wear it or eat it or use it as a weapon, and each could have stat changes that go along with it. Also, for enemies, there could simply be a checkbox which will set it to be an enemy or not. This could add new options like health, behaviors, item drops, etc.
That's all I can think of right now for the mechanics, sorry my brain is kinda fried...
You still need to use a game engine to piece the game together, but the idea is you must use paint for graphics. Stencyl & GameMaker are both great engines for beginners, and you can make a game in both of them without code!
Sorry for the confusion! :/