Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey there Aces Games, 

I already replayed to your email but I am also posting here just in case you miss it. Same words here are found on your mail box by the way:

I must say I am really thankful for your kindness, I have noticed that you have reached out to many small creators and streamers! What made me more impressed is that you seem to watch every gameplay video, which is a lot! I have seen that you even watched a gameplay video with no commentary (I am really impressed by your work ethics for your game, you are putting a lot of time and energy to read all comments and feedback)

With that being said, I have a lot to say (I already said so much on the gameplay video that I recorded, but in case you don't have time to watch it, I am writing the most important things to make it easier for you sir). Well, first of all, the game is so good, it really made my soul shiver XD! Great jumpscares! I was intrigued by the story and really wanted to see at least one person that have survived and being tortured on that spiky chair or being locked up inside one of the cells!

When I first started your game, I had Amnesia vibes directly! I kinda wanted to take those weapons! which gave me the idea to tell you that your game can attract a lot of attention if you do decide to put some combat action! Because I see that you can collect golden plates and other golden items, but it felt for moments (for me at least) that was added without any purpose! (The Crown had its purpose in the game)... I would have hoped for those gold points to be used to purchase some of those weapons and shields! I know this is a long shot, but in case you made that possible in the game I would for sure make an updated video about your game!

I gotta be honest, after being impressed and amazed by how the game looks, I started to lose interest by collecting that many golden items, UNTIL I saw that one person walking around by the Crown! That changed the entire feeling for the game and that was a game changing for your Athemore! It will be great to see some other enemies before reaching that point and maybe fighting with them!

I had some bugs and issues here and there, and like other small YouTubers already faced! There are moments where the frame rates drop a lot, especially coming across the first big open area where many torches are found! Of course, I had suffered with the torch of the player disappearing and not fully lighting the place ahead. And I did found another bug that I did not see it on other creators videos (I watched some, not all) It is where you jump to cross and down there are traps, I was falling down a lot and at a point I noticed you can actually jump and move around after you did (while the screen of death is still on)

There are some hidden areas which I found one of them about you XD that was a very nice touch and you are right about the GPU prices! 

I loved the usage of random occuring voices and whispers, that was brilliant. Well done with that!

The simplicity of the map was suitable for this game and it made it way better. However, I noticed that the player have a compass down which shows North/South/East/West, this can be used on the map to help out the player or at least give some directions puzzles that have relation to the compass (like stepping on the stones in a certain directed way to find a hidden area or some sort of a powerful item). Otherwise, that compass has no use in the game (I think you have used that in other games of yours, I took a brief look to them)

I am hoping these are helpful for your game! And If you need more feedback, feel free to reach out to me again!

You don't have to but, If this is not too much to ask, I would really be grateful for you joining my YouTube channel because this is exactly what makes any of us continue doing what we do (making games or making videos) . It is SUPPORT. Here is the video:

Best of luck with Athemore, Zakaria Ghorfati.

(1 edit) (+1)

Hello Zakaria

Thank you so much for spending lots of time within my project. It really means a lot to me.

Wow, that's a long comment. Probably the longest I have received so far. I always enjoy receiving feedback.

A quick response to the first part. Yes, I do watch every playthrough video which includes one of my games. Likewise, I always read all the feedback people are writing to me and I also leave a comment on their channel as well. It doesn't really matter to me, whether the youtuber has 10 subs or 100000 subs. When people spend time and effort creating videos and feedback, that’s the least I can do. 

To the game

Unfortunately you were playing a slightly older version. Some of these issues you were experiencing have already been addressed. 

  • The torch was bugged. You could turn the camera around to enable it. However it has been fixed by now.
  • There was also this heavy glittering effect on the loot items, which I have reduced significantly. It can’t be seen at long distances anymore. Something went wrong when I built the game (Your version).
  • I’m also glad you liked the random audio effects. I did however reduce the amount a little bit.
  • The dungeon asset is made by Triplebrick, so credits goes to them for making a cool looking asset package.
  • You were right that the static torches were causing the lag. I have halved the amount of lit torches at the double bridges (Halls of lost souls). It helped a little bit on my end, when I tested it. Obviously, the FPS drops can be improved upon even more.
  • The “Next Page” when reading stuff, has also been fixed. It should have said “Right Mouse to Exit”. This has also been fixed
  • The player (FPS-Controller) being used,  is the old one from the Unity Standard Asset package. It’s not the greatest. It can get stuck on edges in the ground, wooden beams etc. I’m aware there’s a new improved one available that I can use. I have already played around with it a couple of times, but I had some trouble making it work as I wanted it to. However there’s a new update available. I might try again to get the FPS-Controller implemented, and throw the old one far away.
  • I didn't know jumping while dead was a thing, but I’ll have it fixed asap. Good job pointing that out.
  • Sneaking past the lost souls inside the cathedral, with no light doesn’t make any difference. I probably should make it possible to do so however.
  • I’m always grateful to view the map being used often. Yes I should probably add some arrows which indicate the North direction. However, I did leave small hints on the map, such as the northern/southern bridge, eastern entrance etc. I think North always has to be pointing up on a map. I’m not sure. However if that’s the case, either I have to make a whole new map, which I don't want to or make a new compass label which is the easy route for me to do. Then I just have to rename some of the stuff.
  • The usage of loot has no point other than getting a great score, when the game is done. There’s probably too much loot in the dungeon. I might reduce some of it. I do share and like your idea including a marketplace, where the player can sell and buy new stuff. It could be some sort of town. The same goes for other levels /locations.
  • I’m also fond of the idea of implementing a combat system, but unfortunately it will take me years to pull that through on my own. But who knows. Nothing is impossible.
  • I have forgotten about that missing checkpoint between the bridges. I will add one.
  • Good job finding my secret hideout. It’s not truly identical to my apartment, but it’s close. 
  • You were spending a lot of time in the prison without finding the two levers. I was actually surprised you didn’t. There was one on the wall behind the spiked chair. The second one was on the floor between the two wooden doors (180 degrees from Richard's cell).
  • You also mentioned the last person of the three. She’s not in the game yet, but I am going to implement her later on. When I have done the AI etc. I did consider if I should place her in a prison cell or somewhere else. We'll see.
  • You could have left the dungeon with the crown, but you chose to exchange it for the disc instead. As you already know, the disc grants your freedom. If you kept the crown instead, you had to do a ritual. That’s what the blood, bottles and dagger was for. I don’t want to spoil anything if you decide to go again at some point. There’s 12 ending scenarios.
  • Finally, I might add voice lines to the player at some point too. 

I believe that sums it all up.

Thanks again for everything. It was very helpful to me. 

I’ll be more than happy to join your community. 

Best Regards

Allan - Aces games

Hey Allan, this is one of the longerst replays I ever had XD
I am glad to see you reaching out to other small creators, this is exactly how to make a name for your games... I really wish this game get picked up by a big streamer, like Jacksepticeye, this game is really good and deserves to be well known.

Best of luck,

Zakaria Ghorfati.

(+1)

Hey Zakaria

Thank you for your kind words. 

Yes, I believe that’s the right thing to do, and hopefully I can benefit from it at some point.

And yeah, any big streamer picking up my game would be very cool.

Cheers