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I think this game really hits the spirit of the sequel nature of the jam.  Your concept is solid, and the models you made are fantastic.   but it kinda falls short of the satisfying, rushing feel of a Space Harrier clone.  It felt like most of the action happened in a small slice some distance away from the player, after things had approached but before they'd made their exit.  I can understand how you'd be able to use this to make more interesting enemy AI, but it ends up feeling a bit like all your enemies are grouped up on the other side of a chasm, or something.  Mind you, it's still enjoyable to play, it's just missing that certain something...

Also, you totally missed the opportunity to start each stage with a weird level name!