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(+2)

The reason why we decided on having a limit on team members is for teams to choose their members carefully and to stop abuse of unbalanced teams and undistributed resources.

For example, if we don't limit members, a team could have 5 programmers, 2 designers, and end up doing a small game that could've been done with, lessay, two programmers. Which means 3 programmers could've joined other teams.

That, and we had a scenario in the last game jam where a team of 6 or 7 members (Can't remember correctly) failed to present their game because their lead programmer had 2 or 3 beginner programmers to teach them how to use Unity3D. Because he got busy and couldn't really stay for long, they couldn't finish a presentable demo of the game.

We don't want that to happen again, so we have to limit team members. However, if we find that 4 members weren't enough and there are requests from teams to raise the bar, the bar will rise.


I hope you understand the situation.

(+1)

That's perfectly reasonable. You guys know what you're doing. I hope everybody will have fun!

Thanks for understanding :D