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Ask away.

Deleted 3 years ago

Yeah, it isn't exactly something I can answer persay. But I'd recommend using the Ai move to node (make sure on pawn it reference's to the AI's self) to command it to go to certain coordinates, and on success or fail it can move to the next AI move to, etc.

Deleted 2 years ago
Deleted 3 years ago
(+2)

I don't plan on updating Around the Clock anytime soon, however there are a few fixes I would like to do in the future if/when I have the time. 1. I don't plan on adding a restart checkpoint button due to the way the game's designed, it makes it easier to cheese the no-death challenge. 2. Difficulty settings aren't a thing I'd add since the level difficulty is there just to determine how hard a level is, not in terms of values but the way I designed the level in general. 3. Optimization is something I wanna look at more but can't guarantee since I've done most of what I'm capable of doing. I was able to get the game to run at a consistent 50-60+ fps throughout the game on my decent rig so it can be difficult for me to optimize perfectly for older machines.