Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

i really dislike the business model that seems to be evolving for these kinda games, dividing them up into acts/seasons, etc.
BUT, in this case, for the first dozen or so parts are in fact long enough to become one act, a rare thing.. 
if you were to make sure there are no cliffhangers, and the immediate story plotline is all resolved, and the DLC is pretty much a standalone story, then i have no arguments, and would be happy to purchase a 2nd act as "DLC".
i imagine you have three complete stories in mind - the escape/rescue, the return journey home, and the confrontation with the powers that be/return to grace. fair enough. makes sense to divide them given that the story has been written in long form, not short-story form. 
(i mean, DLC should also be bonus content. not just charging people again just to be able to complete the game, which is what a lot of the other authors now using this model are doing).
~just my 2 cents worth, love the story!

(+3)

Yeah, I get what you're saying. Some game seem to embrace the whole episodic thing a little too eagerly. I was on the fence about the whole acts/season decision, but if I wait until the entire story is complete it will be several years before there's a proper release here and on Steam. And as you say, there's quite a bit of content in those 12 episodes already. ;) Episode 12 will be a two-parter, in order to resolve a big plot thread.