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(+2)

If you start with this tool and ask, "where could it go", there are some cool ideas that come up. Just for instance, why not create a wrapper for this that instead of tying into MFCG, generates an endless urban quiltwork (like flipping through one of those old city map books) - that way you could play never-ending expansive urban games in almost a hex-crawl way, leaping from generated neighbourhood to generated neighbourhood. Allow it to be placed into a future timeframe, not just past, add some special zones with industry/ports/spaceports, and you could do a starwars-style "urban planet" with this without ever mapping the overworld. It could become almost an auto-jerry-mapping tool.

Thanks! I thought about something similar, a way to "stitch" adjacent neighbourhoods without actually merging them. It doesn't imply the possibility of endless city-crawl, but still :)