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wazzutz

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A member registered Jun 08, 2020

Recent community posts

If you start with this tool and ask, "where could it go", there are some cool ideas that come up. Just for instance, why not create a wrapper for this that instead of tying into MFCG, generates an endless urban quiltwork (like flipping through one of those old city map books) - that way you could play never-ending expansive urban games in almost a hex-crawl way, leaping from generated neighbourhood to generated neighbourhood. Allow it to be placed into a future timeframe, not just past, add some special zones with industry/ports/spaceports, and you could do a starwars-style "urban planet" with this without ever mapping the overworld. It could become almost an auto-jerry-mapping tool.

I understand that to you it's a bit of an ugly stepchild, but I can clearly see how in the end this is going to be a cool product. I have two thoughts! First, as I see it, neighbourhoods  are defined by community. Quite often in both this and MFCG, the neighbourhoods don't even have a road connection - you'd have to leave the neighbourhood to get to another part of it. If there is a way to force that connection, I think it would significantly amp up the reality factor. Secondly, I absolutely love the quiltwork feel of this tool. You can hear people saying, "but I *WANT* it to be useful", and that's a sign to me that you have hit onto something that is new and opening up ideas. I'll create a new comment with a thought for how this could be expanded.