If you start with this tool and ask, "where could it go", there are some cool ideas that come up. Just for instance, why not create a wrapper for this that instead of tying into MFCG, generates an endless urban quiltwork (like flipping through one of those old city map books) - that way you could play never-ending expansive urban games in almost a hex-crawl way, leaping from generated neighbourhood to generated neighbourhood. Allow it to be placed into a future timeframe, not just past, add some special zones with industry/ports/spaceports, and you could do a starwars-style "urban planet" with this without ever mapping the overworld. It could become almost an auto-jerry-mapping tool.
wazzutz
Recent community posts
I understand that to you it's a bit of an ugly stepchild, but I can clearly see how in the end this is going to be a cool product. I have two thoughts! First, as I see it, neighbourhoods are defined by community. Quite often in both this and MFCG, the neighbourhoods don't even have a road connection - you'd have to leave the neighbourhood to get to another part of it. If there is a way to force that connection, I think it would significantly amp up the reality factor. Secondly, I absolutely love the quiltwork feel of this tool. You can hear people saying, "but I *WANT* it to be useful", and that's a sign to me that you have hit onto something that is new and opening up ideas. I'll create a new comment with a thought for how this could be expanded.