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A common way is to just say "while the player is stuck in a solid object, move the player up (or some other direction) until they're not". Bit of a lazy band-aid fix, but it'll do the trick :P

(+1)

Ahaha that's exactly what I ended up thinking about after a walk with my dog; considering the layout of the only room it can happen in, that's a pretty solid solution :)

You were right, that solution is really working well ahah