Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

So addictive. Really neat concept and music keeps you wanting to play more. Such a good track.


Was really intuitive to play. The controls were nice and having the rings really helped to give the player the most chance of success. Keep it up! 

Haha! Seems those rings are THE important thing in that game. For the concept I have really give partial credits to the Jam topic... I really pondered hard, what could I do with inversion, thats quick to implement... but not totally the thing just everyone else would probably do. I mean I thought about time inversion, even a adventure game point and click. But as a solo developer that had near to no experience with Godot yet, I could not do "learn the Godot API" needed AND create a lot of game assets at the same time. I found lots of ready made game assets, but well... that would have taken to long to put together. BUT, I worked a bit with fragment shaders in the past and for some reason stumbled across an example where they applied this to textures to create some effect... this was the whole start. It seemed so easy and quick to put this rendering together... I had other rendering concepts first, but more and more reduced the compexity to what it is now. All due to time pressure... Had I have weeks of time, I would have tried totally complex stuff... and finally maybe even given up. The rings were in fact just a debug code to see, why that silly GDScript did not line up with the rendered "holes" in the tube to fall through. Later I added the second ring for the jump guidance... after I decided without the first ring the game just looks empty.

And, yes, EIGHTECS is just a real good Synthwave composer. I do similar music, but he's just a insanely good.