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I tried to go for strong gameplay while making it bad in other ways. In my opinion a "so bad it's good" game still needs to be fun to play. It is very conventional, though, and some of the other games I've seen in the jam did stranger things that were "bad", but still fun which I agree would be a better fit.

I guess I'll take that as a compliment, though. Two of the inspirations for this were mid-late 90s shooters and early-mid 2000s Flash games, so pretty much spot on.