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It's both, really. If you're headed full speed in one direction it takes a few seconds to switch directions, which is generally very annoying for a platformer.  It's both in the air and on the ground; I believe having a set speed of movement instead of indefinite acceleration would help.

Thanks for the feedback! I have a bunch of knobs I can twist for the physics, I will experiment with some other options once the jam is over.

Neato! Thanks for the game :)

New build is up. Platforms have a lot more friction and the acceleration curve is a lot shorter.

Haha, the character is much more reactive now! The level design is a bit off, and I ended up ignoring some areas, but it's much more fun now, and I actually beat it! ^-^