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(+1)

Congrats on submitting!

Cool idea! 

It's fun and it invites you to keep playing and beating your score.

I tried scoring extra points by doing tricks, but that didn't work :D might be cool though. Also the static star background would add to the overall game feel if it was moving.

(+1)

Yeah! Thought about giving points for looping inside the tunnel and stuff, too. Might be added in a future version. Also thought about a training mode where you start inside a complete tube and need to stay within the "laser projected" limits. With some trainer telling you "Well, you just would have died now... haha!" and yelling at you when you have to press that inversion button and stuff.  

Actually I 'stole' this star field background as a screenshot from one of my programmed parallax scrolling implementations, but had no time to re-implement it in Godot. This would definitively add some neat little details to the game... that passing by obstacle (bug in the map) near the curvy track gives me a good impression of how this would feel. I totally love to pass by that one... and felt the urge to keep that bug in the game as a "feature"; but, yeah... just a few closely passing by stars now and then and slowly moving ones in the background would probably be a great replacement. Thanks for your review! 👌

But, yeah... was just all too much for me as a solo developer in the given timeframe. Getting to know Godot programming, Programming, Level Design, Testing if the level is possible to do. However, I'm very satisfied with the outcome under the given conditions. And I'm very happy to get so much positive feedback for it...