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Thanks Ned! Seeing the Anthropomorphic Furniture initially gave us the idea of managing talking furniture, but it was having to adapt to the Cyperpunk modifier that turned it into a game about revolution. 

Not implementing a speed-up is a huge missed opportunity - especially considering that we already implemented it in the editor for easier debugging haha. 

This positive reception is more than what we anticipated, and we're practically bouncing off the walls in response to it! :DDD