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Pros:
  • Solid narrative idea and proper gameplay especially with that huge floaty jump
  • 90s as hell music
  • Joe Romano
Cons:
  • A single nearly game-breaking bug
  • Lack of a map
  • Some more variety in enemies would have gone a long way
Here & There:

Some of the music is so 90s, and the low poly character models reminds me of Half-life (I never played Daikatana and have no real familiarity with it). This game is a really nice concept and makes use of both the attitude and culture of games at the time as well adding a neat little narrative in response to it. The first level was a bit confusing because of the lack of a map, where I had to backtrack a bit to figure out where I had been and I didn't notice the elevator the first few times I saw/ran by it. I ran into a bug against the final boss where it first shimmied its butt back and forth constantly which was cute, but then went right through a mountain so that I couldn't kill it and progress. Before that happened though, I apparently couldn't damage it because when I later did beat it it took far less damage than I gave the first time. Luckily I remembered you could load the game and when I did everything was fine, but that was a near big ol' bummer. The writing is funny and the cutscene animations are pretty bad so that's also quite good. The enemy variety was a bit boring though, because shortly after starting the game I realized 4 bullets would kill the guards and 5 (?) would kill the turrets and it never felt like there was a threat or anything to break up the routine. The pixel filter didn't seem to pixellate the visuals enough to justify itself, the size of the pixels was so small that it looked pretty much the same. Otherwise though a really nice idea and solid gameplay.


Shake that butt