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Some of the way through the day Sunday now. I've added in a lot of smaller things that needed to be done. Largely getting pixel perfect movement working with everything properly, parallaxing, the art for the boss, fading in/out, creating a character spawner object to work with the level editor, etc. Some of it's been fixing small bits that my level editor needed fixing, and a bit of optimization in general also.

Here's where it currently stands with all the parallaxing in effect.


Dare I say it? It's starting to look like a game now. :D

I do need to make the player be able to attack the boss some how, haven't really figured out what I want to do with him. What boss you ask? The cutest rock golem you've ever seen. :D Well, that's it for the time being. I'll probably be back to working on it before the end of the night, but I'm gonna take a break for now.