Quick Links (Updated as new stuff is added)
Trello board: https://trello.com/b/guORrPwT
Game Page: Coming Soon
Door in place and camera pans to boss room.
Next Goals: Code boss, reset level on death, way to kill things.
Original Post (Not updated)
So this is now my third low rez jam if I remember right. Last time was low rez knight which was kinda a zelda-like that didn't have any story what so ever. This jam is interesting since it will be 2+ weeks long. Unfortunately that probably means I'll slack a lot. Anyway, onto the actual devlog.
First day, I made a basic environment to get started with. I'm using my own package I call maker. It's a tileset painter that runs in the actual game. Eventually I will probably sell it, but for now it's my tool and no one else can have it >:D. Anyway, it's more or less a tool to turn your game into a maker akin to mario maker and the like. Why not add a level editor to your game right? Well, it's not finished, and also t keep in theme with the jam, I'm only really using it to make the levels for the final product rather than have an actual editor in the game. Anyway, here's an example of the terrain.
It works pretty good, but as expected, limited space for gameplay in a 64x64 pixel screen.
I also made 2 frames for showing the main character Astrea walking. Here's a single frame of her:
There was a lot of talk in the discord last night about help getting unity setup to be pixel perfect and show the right resolution and all of that, so I made a zip file containing an entire get started project for the low rez jam with unity. You can check it out in the resources subform here for the jam. It contains a camera that automatically snaps pixel perfect and a script so that you can add it to other objects. There's also a canvas that adds borders to the screen in case it's in a widescreen format when you play the game. Yay for black borders am I right?