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Yeah, the terrain system was one that really needed some hero pieces and variation for signposting.  A mini or full map would have been a good plan too, unfortunately I really ran out of time having just cobbled together the bare minimum.

The fuel was originally going to be used as mana for special attacks, and would have tied into a special attack called "piercing" which would cause a status condition with you leaking fuel until fully repaired, and also made you super vulnerable to fire damage. As it stands, I agree that fuel doesn't add that much to moment to moment gameplay.

The lack of saving was because the game was originally going to be a roguelike, with procedural generation of terrain and enemy placement. Also I didn't have a clue how to properly serialize and deserialize all the data in to save files...again I wish I'd had more time to implement this.

The enemy balance was due to my combat code being wrong for most of the dev time, since I was working on other systems and thought it was producing the correct results. The last two days was a ton of going to and fro between too hard and too easy, and I erred on the too hard side, since earlier on one of the testers felt that there had been very little challenge in the game.

Aye, it needs a lot of work, thanks for your feedback!

I don't want to give the wrong impression; I quite liked your game. I only criticize because I care. <3

That makes sense for fuel. I like that idea for a status effect. 

I sort of got roguelike vibes. That would have been a really cool direction, sorry you couldn't get to it. Saving is for suckers, I don't personally think I've ever save/loaded a jam game. Not where I spend my time, personally. But maybe the way to do it for a (someday) roguelike like this is to just save the seed you use to generate the level? And then stuff about the player itself. Remind me, was this Unity? I have some experience with serializing/deserializing json in Unity if you want some code. 

Balancing jam games is the bane of my existence. I can relate....