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Hey thanks for this! Looks like when I updated the files for the CRG release I accidentally uploaded an older file. I've gone ahead and uploaded  new versions (v1.6) of all the core game files that should be all fixed up. To clarify, Critical Successes award +1 Success and -1 Stress (+2 Successes in combat).

There's a small blurb about item weights in the Items section of the Employee Handbook (pg 04) but item weights and ranges aren't tied to any mechanics or hard rules. sort of loosy goosy I know but it keeps it light and doesn't bog down play. Feel free to add anything you'd like and please let me know if you do.  Always love when people tinker around in there.

Thanks again!

Everything looks good, now I just have to decide if I'm willing to mark up the paper copies (I don't like writing in books but I got physical copies from the kickstarter).  I was going through the core books to make a write-up of the game for some people that I know which is how I noticed the typos and came up with the questions.

I haven't gotten to play or run The Company unfortunately but it's on my list of games I'd run if given the chance.  Not having hard rules for item weight and ranges makes sense given the nature of the system (and I don't see it as an issue), I just wanted to make sure that I wasn't missing anything.

I appreciate the quick turnaround on this, it was definitely unexpected!