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I can't complete the easy track, because the bus keeps getting stuck underneath the track during the bumpy part, which causes the time extension to not trigger.

Also, please don't bunch all the controls together on letters when implementing keyboard controls. It's really awkward to have both hands pressing buttons in the area, and depending on the playing to be separately able to move all their fingers on their left hand (which is statistically likely to be their off-hand) is not a good idea. Especially, please don't put buttons that end the race embedded between steering controls. That maximizes the chance that the player will accidentally quit out while doing well.

Hey Colin, thanks for checking out the game! Sorry to hear about the issues. We tested the build on four computers and didn't run into any issues with the bus falling off of the track, so I'm afraid I can't offer much help there.

For the keyboard controls, my priority number 1 was to make it so that you didn't have to move your hand, and my priority number 2 was to make it so that you were aware of how to reset / return to menu in the event something goes wrong. Statistically speaking, people never read up on the controls 😅 so in the case where I didn't have enough time to make a proper pause menu, I opted for people possibly accidentally resetting the game instead of not knowing how to pause, getting frustrated, and Alt+F4ing as the lesser of two evils. Whether you agree with that choice or not is completely fine, but either way thanks again for playing! 🙂