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(+1)

This game hits you hard with the difficulty right off the bat. 

It plays well, the shooting itself feels good though enemies move around so erratically that combined with your relatively slow bullets it makes it really difficult to actually hit them. Combine that with the relative tankiness of the enemies and it ultimately made combat feel far harder than it perhaps should have. Like it didn't matter if I used the pistol, shotgun or the machinegun they all sort of felt equally ineffective against things.

Checking the other comment out it seems like I was meant to shoot specific people? If I was, it really was not clear at all but it seems like you're aware of that now.

I kind of hate the skateboard controls, particularly acceleration. Not really sure the spin was doing anything, either.

Overall, cool concept but it needs to be introduced and explained better. 

The level goals need to be clearer.

The difficulty of the first missions needs to be toned way the heck down to let the player get used to how the game works, imo. The first level is much too difficult as an intro!

I liked the gun sounds, the shooting itself, the blood effects were nicely done and I got a kick out of the utter chaos once enemies started shooting each other. :D

(+1)

This game had a lot of problems but the main one is defenetily the "Whys". Why are you shooting people? Who are you supposed to shoot? What does the skateboard do? it was really stuff that needed to be addressed but that kinda fell back compared to making the main mechanics, which is very wrong. The tutorial was supposed to address a lot of stuff but it just simply wasn't enough, there was way too much stuff. The way tutorial text works wasn't the best either, you can actually dodge by pressing space bar on foot, but I changed a line of dialog which included the explanation, and the skateboard spin is actually a dodge, but it is very hard to notice. And while you can always playback conversations on the tutorial by pressing some red buttons, that also wasn't very clear. Overall, WAY too much shit for it's own good, scope should've been smaller and I agree with all your points. And there was also supposed to be another weapon variation called the "Super Shotgun" that didn't make the final cut, which was supposed to be a more powerful shotgun with less ammo, in order to make enemies more dangerous and give the player more power. And the difficulty was a mistake of pretty much 0  external playtesting, the game kinda got stuck on this box and thus, figuring out difficulty was pretty much impossible, which was another major mistake on my part. Thanks for playing the game, though! We appreciate the feedback and will definitely keep it in mind for our future projects!